Here’s a new tutorial I wrote yesterday on building simple flangers and phasers in Reaktor.
I hope some of you find it useful! If you have any ideas for other tutorials you’d like to see me make, please let me know.
Here’s an ensemble that was having trouble getting into the Reaktor User Library due to size constraints: Aries 2.0 by Michael O’Hagan. I haven’t even gotten a chance to play around with it yet but if the original is any indication it should be a pretty great synth with a a lot of versatility (version 1.0 is currently #5 on the hot 50 of the User Library). It has over a dozen oscillator types (one of which was first designed by me), and a virtual infinitude of different configurations. There are literally hundreds of snapshots to check out.
I hope you all enjoy it, and maybe we’ll have some other guest ensembles soon as well.
Download Here. (file size: 133 MB)
An updated version of Modulator has been released, following user feedback and suggestions. Most of the upgrades are based around voice and mono/poly controls. While I realize that sounds quite boring, it actually makes a substantial difference in the quality of the synth, in my opinion. Changes include:
– Voice control for Mono/Legato modes allows up to 8 voices at once. Good for huge basses!
– Stereo Spread for Uni 2, Uni 4, Mono and Legato modes.
– Glide for Mono/Legato.
– Trilling adding to Legato mode.
– Removed pitchbend depth for space.
– Added an overdrive distortion section that boosts the signal, soft clips it, then mixes it back with the original signal.
– Added master volume control.
– Updated manual.
Well, things have been sort of quiet around here lately, but here’s a new project to make up for it, hopefully. Modulator began life as a clone of Ableton’s Operator. About halfway thru making it I decided to morph it into it’s own project, but it still has many aspects that make it similar to Operator, the envelopes, for example, are quite similar to Operator’s. Modulator also features a faithful reproduction of the wavetables contained in Operator, plus I added a substantial number of wavetables from Absynth as well.
Check out a sound sample here (all sounds other than the drums are Modulator). This quick little sample does not really do Modulator justice – it is capable of making absolutely huge sounds, while the sample is focused on a softer feel.
Download Modulator and a manual here.
Feedback would be greatly appreciated!
This morning I cleaned up my NES emulator for Reaktor for public release. It contains 4 oscillators – 2 pulse oscillators, a triangle oscillator and a pseudo noise generator. I did not yet add a DMC channel as I was a bit unclear as to how it functioned or how to test my work. When I have some more time I may try to add that functionality to the next release. Other planned upgrades include a polyphonic version, and optimization by turning off unused channels.
I have made an attempt to be true to the character of the NES while discarding superfluous components such as length counters, which can be reasonably ignored since they are not exactly useful outside the context of text-based programming. If there is anything missing that you’d like to see, please let me know.
The ensemble has two modes – one allows for all 4 oscillators to be played back via 1 MIDI channel, the other assigns a MIDI channel to each oscillator for playback of .MIDI files. I created a few snapshots to mimic the sounds of a few of my favorite games, but I’m mainly relying on Youtube videos and other emulators for sound accuracy so they are probably not quite right in many instances.
I did not include a manual for this one, it’s quite self-explanatory and I did add documentation to the controls themselves, so you can hover over any component and see what it does. You can hear a sound sample here.
One of the reasons things are so slow around here this week is that I’ve been spending an awful lot of time trying to get a good sound emulation of the Nintendo up and running. I was inspired to this project by a similar upload to the user library, but that ensemble was built in primary and lacked much of the audio character of the NES. In this project I’m attempting to work in (most of) the limitations that the original NES has, and to painstakingly recreate each oscillator.
Fortunately, several emulators for the Nintendo have already been written so this is a fairly well documented endeavor. This site has a very comprehensive analysis for those who are interested.
I’m still working out some parts of the system, but the pulse and triangle waves are finished enough to show them off. Here is an audio sample, the whole thing made with one instance of the ensemble (yes, it’s polytimbral!).
If the drums sound off to you, that’s because I don’t have a real system to compare them to, and also because the noise oscillator is still a little rough. If anybody has an old copy of Rad Racer kicking around, let me know how it sounds, as I’m comparing to other emulators right now.